![]() ![]() ![]() He goes over multiple techniques, some handy scripts that can be used and the overall quickest and most efficient way to unwrap a 3D asset. ![]() In the third part of this series, he shares how to UV unwrap the asset. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. He makes use of a non-destructive workflow to do this quickly and efficiently, while showing some handy tips and tricks throughout the process. In the second part of this series, he demonstrates how to turn the high poly asset into a low poly, game ready asset. ![]() In this first part he covers reference gathering and how he will approach creating the asset in the series, before he demonstrates the creation of the high poly model using 3DsMax. Home Tutorials Artstation – Creating a AAA Game Asset ![]()
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